So, I've just started a new job, and I just saw someone else on Google+ talking about a new job, and the characters in Fellhold just replaced all of the hirelings who were killed in a horrific exploding wizard accident. All of this has left me wanting to do something quick about hirelings adjusting to the adventuring lifestyle: in other words, "onboarding" new hirelings. And so I present "The First Time a Hireling is Asked to Confront the Unknown, Bizarre, or Completely Screwed Up":
(roll 1d12, add the employer's Charisma modifier and the hireling/henchman's level, if applicable)
(roll 1d12, add the employer's Charisma modifier and the hireling/henchman's level, if applicable)
- Runs off gibbering like a madman and takes all of the equipment he or she is wearing or carrying, never to be seen again
- Collapses into a heap weeping, utterly useless for 1d6 exploration turns, will refuse to do anything but leave immediate danger afterwards
- Cowers and screams, but will recover after 1d4 rounds of consoling and encouragement, roll again at the next especially terrifying encounter
- Quietly and stoically recognizes the depth of his or her mistake, will finish the current mission/delve/expedition, but will refuse any further service
- Refuses current assignment, and roll a morale check. Failing indicates that this refusal is permanent, passing indicates that the hireling will stay on but continues to refuse this particular action
- Roll an immediate morale check. Interpret normally and roll on this table again the next time it is relevant
- Roll again on this table with a +3
- Hireling is shaky but determined, carries out ordered action but takes -1 to all relevant rolls until completed
- Hireling will perform action normally if anyone else is supporting him or her, otherwise, take -1 to all relevant rolls
- Steady and dependable as rock, this hireling knew the score and was actually adequately prepared to face whatever was entailed in the job
- Laughs in the face of danger and pursues the assigned task with notable zeal. +1 to all relevant rolls.
- Discovers unknown depths of resolve and sense of purpose. Add +1 to a random attribute, loyalty, and hit points